Digital Technologies Project 2 Choose Your Own Adventure: 9 Lesson Plans + 1 Marking Rubric for Project + Worksheet Suggestions (Year 7)

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Digital Technologies Project 2 Choose Your Own Adventure: 9 Lesson Plans + 1 Marking Rubric for Project + Worksheet Suggestions (Year 7)

Have you ever read a "Choose Your Own Adventure" book? These books are amazing
because you get to make decisions that change the story! In this project, we're going to become game developers and create our very own digital "Choose Your Own Adventure" games.

Using a programming language like Scratch or Python, we'll learn how to bring our stories to life. We'll explore how to create characters, design interactive scenes, and use code to make choices come to life. Throughout this project, we'll use the Design Thinking process. We'll start by brainstorming ideas, creating storyboards, and prototyping our games. Then, we'll test our games with our classmates, gather feedback, and refine our designs. This is a chance to unleash your creativity, develop your coding skills, and build something truly unique! Let's get started and create some amazing interactive stories!

Covering:
AC9TDI8P01 - acquire, store and validate data from a range of sources using software, including spreadsheets and databases.
AC9TDI8P02 - analyse and visualise data using a range of software, including spreadsheets and databases, to draw conclusions and make predictions by identifying trends.
AC9TDI8P03 - model and query the attributes of objects and events using structured data.
AC9TDI8P04 - define and decompose real-world problems with design criteria and by creating user stories.
AC9TDI8P05 - design algorithms involving nested control structures and represent them using flowcharts and pseudocode.
AC9TDI8P06 - trace algorithms to predict output for a given input and to identify errors.
AC9TDI8P07 - design the user experience of a digital system.
AC9TDI8P08 - generate, modify, communicate and evaluate alternative designs.
AC9TDI8P09 - implement, modify and debug programs involving control structures and functions in a general-purpose programming language.
AC9TDI8P10 - evaluate existing and student solutions against the design criteria, user stories and possible future impact.
AC9TDI8P11 - select and use a range of digital tools efficiently, including unfamiliar features, to create, locate and communicate content, consistently applying common conventions
AC9TDI8P12 - select and use a range of digital tools efficiently and responsibly to share content online, and plan and manage individual and collaborative agile projects.
AC9TDI8P13 - explain how multi-factor authentication protects an account when the password is compromised and identify phishing and other cyber security threats.
AC9TDI8P14 - investigate and manage the digital footprint existing systems and student solutions collect and assess if the data is essential to their purpose.

Each Lesson Plan includes: Cross Curriculum Opportunities, Explicit Teaching Content, Hands-On Learning Tasks, Assessment Suggestions, Differentiation Strategies, Extension Tasks, Career Education Suggestions, Materials Needed.

Also included: 1 Marking Rubric for the Create Your Own Adventure Project + Worksheet Suggestions for each lesson.

(66 pages)

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